Some of the important aspects of our device that may go unnoticed are the important applications. According to the percussionist in our group this device is really exciting because it can help "teach beginners and experts the feeling of how to roll and flam faster." Just by holding the stick at a specific position you can get a continuous feedback bounce from the pad. Although this is not desired because it is not what happens in a conventional drum it is an artifact of the device that can be used as a teaching advantage. Holding a drum stick at the correct position to allow balanced bounces is one important skills a drummer needs to learn. By having a device that only allows the user to obtain this continuous bouncing through correct handling is a way to teach this important skill. This device also has the capability of being switched over to another drumhead or component to allow for different haptic feedback. Although this was not implemented in this device the possibility is there as well as for the creation of other virtual drums (which would be more realistic to simulate a smaller transportable drumset).
During the expo we encountered another problem. The hall effect magnet was initially placed between a crevasse to eliminate damage. However, midway through the expo it crept its way out and was eventually hit so much one of the sensors leads broke. A quick substitution allowed us to continue our display. However, for a while there the device was acting finicky which was unfortunate. Overall we were pleased to provide a wireless drumstick that implemented haptic feedback based on initial characterization of a conventional snare drum.






Eventually, after many trials and error we were able to achieve a sampling rate close enough to the frequency of each drumhead. The following plots show the response we recorded and imported into Matlab for analysis. Data was captured on three axes, where the Z axis was orientated perpendicular to the drum membrane and the X and Y axes fall in the plane of the drum membrane. Note that similar vibrations were captured in all directions but vibrations in the Z direction are the most pronounced. Our team decided to only replicate the vibrations in the Z direction, since our motor could only actuate in one direction and this was the most important to user force perception.


There were also a few ideas implemented from Mike's first proposal. He suggested that we used force sensing resistors (
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With this design there we provided important force analysis 


For the given values we determined a cut-off frequency around 169 Hz. Using these values and a sampling time of 1msec we ran a Matlab simulation of what theoretically should happen with the empirical model when we send in random white noise. The following figure shows the expected theoretical results obtained solely in Matlab. 
The two videos below show how our sensor with force-feedback emitted tones out of the computer speakers through the midi interface. Now there is two different kinds of force feedback for tones with pitch higher than the reference (middle position of the motor) and with lower pitch than that. It would also be possible to implement a different spring stiffness for each tone which would allow to feedback every pitch seperately.













